Sure Would Be a Shame – Game Rules
How to Play – Free For All
- Shuffle the cards and place them in a pile.
- Players take turns in a circle (clockwise).
- Each turn lasts 60 seconds.
- On your turn, draw a card:
- If it’s Act It Out or Speak It Out, act or describe the word so others can guess.
- If it’s a Sabotage, keep it secret and draw again.
- You can play a Sabotage card on someone else at any time.
- Pause the timer, follow the instructions on the card, then resume the timer.
- If you say the word on the card, you lose your turn and 1 point.
Sabotage Examples:
- Rapid Fire: Use only 5 words to describe.
- Sing It: You must sing your clues.
- Skip: Force another player to skip their next turn.
Scoring: +1 point for each correct guess. No points for a miss. Say the word? -1 point.
Winning: First to 20 points, or whoever has the most when cards run out.
How to Play – Team Play
- Split into two teams with the same number of players.
- Choose the order your team will go in. Each person takes a turn in that order.
- Each turn lasts 60 seconds.
- On your turn, draw a card and start the timer:
- If it’s Act It Out or Speak It Out, act or describe the word so your team can guess.
- If it’s a Sabotage, keep it and draw again.
- Sabotages can be played on the other team at any time.
- Pause the timer, follow the instructions on the card, then resume the timer.
- If you say the word on the card, your team loses the turn and 1 point.
Sabotage Examples:
- Rapid Fire: Use only 5 words to describe.
- Sing It: You must sing your clues.
- Skip: Force another player to skip their next turn.
Scoring: +1 point for every correct guess. Optional: -1 point for wrong guesses. Say the word? -1 point.
Winning: First team to 20 points, or the team with the most when cards run out.