Sure Would Be a Shame – Game Rules

How to Play – Free For All

  • Shuffle the cards and place them in a pile.
  • Players take turns in a circle (clockwise).
  • Each turn lasts 60 seconds.
  • On your turn, draw a card:
    • If it’s Act It Out or Speak It Out, act or describe the word so others can guess.
    • If it’s a Sabotage, keep it secret and draw again.
  • You can play a Sabotage card on someone else at any time.
  • Pause the timer, follow the instructions on the card, then resume the timer.
  • If you say the word on the card, you lose your turn and 1 point.

Sabotage Examples:

  • Rapid Fire: Use only 5 words to describe.
  • Sing It: You must sing your clues.
  • Skip: Force another player to skip their next turn.

Scoring: +1 point for each correct guess. No points for a miss. Say the word? -1 point.

Winning: First to 20 points, or whoever has the most when cards run out.

How to Play – Team Play

  • Split into two teams with the same number of players.
  • Choose the order your team will go in. Each person takes a turn in that order.
  • Each turn lasts 60 seconds.
  • On your turn, draw a card and start the timer:
    • If it’s Act It Out or Speak It Out, act or describe the word so your team can guess.
    • If it’s a Sabotage, keep it and draw again.
  • Sabotages can be played on the other team at any time.
  • Pause the timer, follow the instructions on the card, then resume the timer.
  • If you say the word on the card, your team loses the turn and 1 point.

Sabotage Examples:

  • Rapid Fire: Use only 5 words to describe.
  • Sing It: You must sing your clues.
  • Skip: Force another player to skip their next turn.

Scoring: +1 point for every correct guess. Optional: -1 point for wrong guesses. Say the word? -1 point.

Winning: First team to 20 points, or the team with the most when cards run out.